- REGISTRATION
Every Cowboy Action Shooting Match will start with REGISTRATION. This is
most often from 8:30 to 9:30 AM but check for specifics for the match you are
going to.
All shooters are required to register at the office before the match and
pay the range fees. Range fees for a five-stage monthly match are typically
ten to twenty dollars. Lunch might be included or it might be an extra five
bucks or so.
Plan to register at least 30 minutes before the shooters' meeting so you
have time to get your gear ready.
- SHOOTERS' MEETING
Shooters will be REQUIRED to attend the SHOOTERS' Meeting. This will be
held at the end of the registration period and before the shooting begins.
Everyone who is going to shoot must attend the shooters' meeting.
At the shooters' meeting the Range Officer will give the SAFETY BRIEFING and put out any other information the shooters
will need.
- EYE and EAR protection MANDATORY
All shooters and spectators at a SASS match are required to wear EYE and
EAR protection from the time the shooting begins and until it ends.
Wrap-around eye protection is strongly encouraged although not required by
SASS.
- COSTUMES
Shooters at a SASS match are expected to appear in Cowboy Costumes.
Requirements are not strict. Shooters should have cowboy hats and boots, jeans
and long-sleeve shirts. Tennies, ball caps, t-shirts and shorts are a
no-go.
- POSSE UP
Shooters are divided into groups called possies. The possies may be formed
during registration or during the shooters' meeting.
Every shooter must be aware that he or she will be assigned to a posse and
must make an effort to find out which posse he or she has been assigned to,-
and which stage to start on.
- THE POSSE LEADER
Every posse will have a Posse Leader.
The posse leaders will be assigned by the Range Officer and must be
experienced SASS shooters. While not required it is suggested that Posse
Leaders should take the SASS Range Officers' (RO I) Course.
Each posse leader is responsible for directing all of the shooters on his
posse safely through the match.
The posse leader will operate the timer.
Also the posse leader is responsible for recruiting members of his posse to
perform the various necessary tasks that each posse must perform:
- One posse member must be assigned to watch the loading table.
- One posse member must be assigned to watch the unloading table.
- One posse member must be assigned to hold the clip board. The clip-board
has the score sheets on it for all the shooters on the posse. The shooter
holding the clip-board must call out the names of the shooter who is to
shoot, the name of the shooter who is to be at the loading table and the
names of the shooter who will be comming up next: "ON deck", "in the hole",
and "thinking about it". The shooter holding the clip board is responsible
for recording scores.
- Two or three posse members must be assigned to help count misses and
watch the shooter.
- Other posse members must be assigned to pick up spent brass and reset
targets.
- The posse Leader must assign an alternate posse Leader while he is
loading and shooting.
- The Stages and Course of Fire
The Cowboy Action Shooting Match consists of a series of "Stages". Normally
there are five stages at a one-day monthly match.
The Stage Scenarios are written and copied before the match by the match
Director or his assistants
Each stage consists of a story and a course of fire.
For example, the shooter might be required to break his buddies out of
jail.
The Stage Scenario will specify where the shooter is to start, and what he
is to do to complete the stage.
The Posse Leader will read the stage to his posse before shooting for the
stage begins and resolve any questions or safety issues. Special dispensation
is given to any shooters having physical limitations
The Scenario will start by specifying the amount of ammunition to be loaded
in each gun and the sequence in which the 4 guns are to be fired.
Rifles and Pistols are loaded at the loading table. Pistols are loaded with
only five rounds and the hammer must be down on the empty chamber.
The shooter watching the loading table must check this as well as the rest
of the loading process.
Pistols are holstered after being loaded.
The shooter may not leave the loading table with a loaded gun. He must
proceed to shoot the stage and in the process: empty all the rounds from his
guns.
Rifles are loaded but the chamber is left empty. The rifle must be levered
then before it will fire. Rifles are then staged loaded but not chambered.
Shotguns are always staged empty with their actions open.
Example JAIL BREAK Stage:
JAIL BREAK
Ammo: 10 Rifle 10 Pistol 4 Shotgun
Sequence: Pistol, pistol, rifle,
shotgun.
Shotgun and rifle staged at the left side of the jail.
Shooter starts at the hay bale in front of the jail. At the buzzer, shooter
enters the jail and flings open the cell door. Shooter hollers "You guys get
out of here" and then draws his first pistol. Fast
draw is not allowed in SASS competition. Shooter must remove the pistol
from the holster and get it down range and then cock it. Shooter engages five
pistol targets one shot each, left to right out the back window of the jail
cell. Returns first pistol to leather. Shooter then moves to the sheriff's
office. Draws second pistol and engages the five pistol targets a second time,
one shot each, left to right out the back window of the Sheriff's office.
Shooter returns second pistol to leather and follows his buddies out the front
door of the jail. Shooter moves to the left side of the jail and picks up
rifle. Engage ten rifle targets, one shot each, left to right. Open the rifle
and set it back down. Get shotgun. Knock down 4 poppers, any order but must
shoot until all the poppers are down.
Procedurals: 10 sec. for not hollering "You guys get out of here!".
- RANGE COMMANDS
The posse Leader is responsible for briefing his group on the Stage
Scenario and Course of Fire before the first shooter is sent to the loading
table.
Only one shooter shoots on any one stage at any one time.
As each shooter comes to the starting point for his turn to shoot, the
posse Leader will ask: "Does the shooter understand the course of fire". If
not, the shooter will be re-briefed until he is ready. In addition the posse
Leader will coach the shooter along the way if need be. When the shooter has
finished firing he will proceed to the un-loading table. At the un-loading
table shooter will empty his guns while another shooter checks this. Other
posse members will pickup brass and bring it to the un-loading table. When the
shooter has unloaded his guns and the guns have been checked the shooter will
take his guns off-line making sure the actions remain open and that his
pistols remain holstered. Most shooters keep their guns, ammo and other
necessities on a small cart.
- Next Stage
Normally posse 1 starts on Stage 1 and proceeds to Stage 2 when all
shooters have completed Stage 1. The posse on Stage 5 will then move to Stage
1. The posse Leader is responsible to see to this and make sure that his posse
does not move to shoot any stage out of sequence.
- SCORING
An electronic timer is used that picks up the reports from the shooter's
guns. Each time a shot is fired the timer will display the elapsed time, taken
since the shooter started (at the buzzer). When the last shot is fired the
posse Leader will read and show the shooter's time to the score-keeper who is
the shooter with the clip-board.
Scores are tabulated in the office during the after the match and the match
ends with an awards ceremony and drawing for door-prizes.
- TARGETS & AMMUNITION
A SASS match in conducted using steel targets. Bullets must be ALL LEAD and
this requirement is inspected at the loading table for each stage. PISTOL
ammunition is limited to 1,000 fps. Rifles to 1,400 fps. Shotguns should check
for local restrictions: while SASS allows No.4 shot your local club may
specify No.6 or No.7 1/2
Targets are usually of steel and are socred "Hit or Miss". SASS is an
ACTION game and so targets of generous size are used at moderate distances.
Pistol targets are generally placed from 7 to 10 yards, rifle targets at 15 to
50 yards and shotgun targets at 8 to 15 yards distance. There will be some
"splatter" from the targets but your Cowboy Outfit will protect you from this.
- Old West Style guns
To shoot in a Cowboy Action match requires four guns: 2 single action
pistols with a gun belt and holsters, a lever action rifle chambered for
pistol cartriges, and a Side by Side (SxS) shotgun (Winchester 97s are also
allowed). Shotguns may not have auto-ejectors but extractors are OK, i.e. when
you break your shotgun open if the empties are spring loaded and jump out by
themselves that is a no-go.